targetted_decisions ={
toggle_raiding_anytime = {
only_playable = yes
ai = no
filter = self
potential = {

OR = {
			religion = norse_pagan
			religion = norse_pagan_reformed
			religion = tengri_pagan
			religion = tengri_pagan_reformed
			religion = baltic_pagan
			religion = baltic_pagan_reformed
			religion = finnish_pagan
			religion = finnish_pagan_reformed
			religion = slavic_pagan
			religion = slavic_pagan_reformed
			religion = aztec
			religion = aztec_reformed
			religion = west_african_pagan
			religion = west_african_pagan_reformed
			religion = bon
			religion = bon_reformed
			religion = hindu
			religion = voodoo
			religion = santeria
			religion = candomble
			religion = american_native
			religion = midewiwin_reformed
			religion = midewiwin
			religion = raven_tales_reformed
			religion = raven_tales
			religion = mictlantec
			religion = thelemic_reformed
			religion = thelemic
			religion = celtic_pagan_reformed
			religion = celtic_pagan
			religion = pirate
			religion = hindu
			
			any_owned_bloodline = {
				has_bloodline_flag = bloodline_viking
			}
			
				has_religion_feature = religion_adventuring
				has_religion_feature = religion_seafaring
				culture = maghreb_arabic
				is_tribal = yes
				is_nomad = yes
				has_religion_feature = religion_feature_aztec
has_religion_feature = religion_feature_slavic
		
		}
		
}
allow = {}
effect = {
any_army = { set_can_toggle_looting = yes 
set_looting = yes }
}
}
}